Links for Thursday, March 29, 2007
- Craig Reynolds: Boids- Background and Update – “*In 1986 I made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. I called the generic simulated flocking creatures boids. *“
- Conrad Parker: Boids Pseudocode – “This is an explanation of the boids algorithm explained with the use of pseudocode. It is mostly the standard algorithm as described by Reynolds [1], with a few of my own tweaks thrown in. It should be enough to get you started with programming your own boids simulation and making up your own extra routines.“
- Bowling Ball Stunt Gone Perfectly Wrong – “So you’re sitting at home one day and you think, “I’m going to speed in my car and send a bowling ball off of a ramp, LOL!” And then this happens, which actually makes it well worth watching.“